




Fall 2007 Architecture Topic Studio
date: 2001
site: Venice, Italy
project architect: Prof ir Kas Oosterhuis
design team: Kas Oosterhuis, Ilona Lénárd, Ole Bouman, Andre Houdart, Nathan Lavertue, Philippe Müller, Richard Porcher, Franca de Jonge, Leo Donkersloot, Birte Steffan, Jan Heijting, Arthur Schwimmer, Chris Kievid, Michael Bittermann, Michi Tomaselli, Hans Hubers
client: biennale 2000 venice
Trans-ports network
game · Visitors of the Biennale2000 installation in Venice play a collective game to explore the different modes of trans-ports, the data-driven pavilion that changes shape and content in realThe complete trans-ports network consists of a series of active structures around the world and their virtual parent structures residing on the Internet · Visitors of the www.trans-ports.com website navigate and manipulate the virtual structures, by playing the real time trans-ports time · The network of the real and the virtual pavilions on the internet feels like one big organism with an array of connected cells · One can seamlessly jump from real to virtual and back again · Changes in the real influence the content of the virtual and vice versa · In this way the complex of real and virtual structures is experienced as one consistent hyperbody ·
Active structures
The active structure trans-ports digests fresh data in real time · It is nothing like the traditional static architecture which is calculated to resist the biggest possible forces · On the contrary, the trans-ports structure is a lean device which relaxes when external or internal forces are modest, and tightens when the forces are fierce · It acts like a muscle · In the trans-ports concept the data representing external forces come from the Internet and the physical visitors who produces the data which act as the parameters for changes in the physical shape of the active structures ·
Electronic interior skin
The interior skin is a giant virtual window to a variety of global information sources like websites or webcams · The public is no longer looking at information, they are immersed inside information · Information is transported to the fully programmable interior skin · Through sensors the local public activates remote camera's and enters linked websites · The interior skin shapes and folds itself keeping track of the changes of the physical shape of the pavilion ·
Pneumatic muscles
The physical structure trans-ports adjusts its shape according to the data received from the real time trans-ports game · A definite possibility is to build a spaceframe completely composed of pneumatic bars · All bars can adjust their length · They all will work together like a flocking swarm of filaments in a muscular bundle · All bars are individually controlled by structural engineering software · This programme analyses the changes in shape and calculates in real time the actual lengths of all cooperating pneumatic bars ·
Flexible exterior skin
Both the inner skin and the outer skin of trans-ports follow the changes of the data-driven pneumatic structure · The waterproof exterior skin must be flexible in two directions · A new type of membrane must be developed to meet these demands · Primary research focuses on the concept of a three-dimensional molded rubbersheet · Smaller sheets of rubber are vulcanized together to form one continuous skin ·
Installation trans-ports at the Biennale2000
An immerse projection in the cave (measuring 7x7x7m) at the Biennale2000 evokes the feeling of being inside the active structure of the trans-ports pavilion · On the floor 128 built-in sensors are triggered by the public · This local public feels the presence of the global public playing the real time trans-ports game at the same time · This global public is represented in the installation as brightly coloured light beams projected from the ceiling · Local and global public performs a dance together · The array of sensors functions like the mouse of the computer · Through internetcomputers outside the cave the public can locally access the game and change the shape and content of trans-ports in the way the global visitors do ·
The six "modes" of trans-ports
The most important feature of the trans-ports pavilion is that architecture for the first time in
its history is no longer fixed and static · Due to its full programmability of both form and information content the construct becomes a lean and flexible vehicle for a variety of usage · To make all this very clear we have conceived six different "modes" performed by the installation at the Biennale: 1)"artmode": the construct is a true piece of art, content and shape programmed by visual artist Ilona Lénárd, 2)"officemode": the construct being the vehicle for showing projects by the architectural office oosterhuis ·nl, 3) "networkmode" links the vehicle to the work of other designers, 4)"infomode" exploits the trans-ports vehicle for broadcasting news from the architectural frontline, 5)"commercial mode" where our sponsors feed the cave space with their commercial content, and 6)"dancemode": trans-ports transforms into a multimedia partyzone ·
credits
date: 2001
site: Venice, Italy
project architect: Prof ir Kas Oosterhuis
design team: Kas Oosterhuis, Ilona Lénárd, Ole Bouman, Andre Houdart, Nathan Lavertue, Philippe Müller, Richard Porcher, Franca de Jonge, Leo Donkersloot, Birte Steffan, Jan Heijting, Arthur Schwimmer, Chris Kievid, Michael Bittermann, Michi Tomaselli, Hans Hubers
client: biennale 2000 venice
***courtesy of ONL [Oosterhuis_Lenard]
Diagram of the process I went through to end up with a pattern and then the 3-d model.